CHE SIGNIFICA ステンシル‐バッファー IN GIAPPONESE
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definizione di ステンシル‐バッファー nel dizionario giapponese
Stencil buffer [stencil buffer] Quando si esegue il rendering di un'immagine tridimensionale con grafica computerizzata, visualizzazione di un poligono o simile che viene caricato con carico di calcolo in una porzione non vista dal punto di vista e che non richiede un'immagine tridimensionale Metodo per eliminare. ステンシル‐バッファー【stencil buffer】 コンピューターグラフィックスで三次元画像を描画する際、視点からは陰になって見えない部分や、三次元画像を必要としない領域において、計算の負荷がかかるポリゴンなどの表示を省く手法。
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10 LIBRI IN GIAPPONESE ASSOCIATI CON «ステンシル‐バッファー»
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1
PlayStation Mobile SDKプログラミング入門
DepthFuncM。de,Less デプスイ直くデプスバッファ値ならば合格 DepthFuncM。de'Greater デプスイ直>デプスバッファ値なら ... ステンシルテストは、以下の手順で行います。 chap~Er 。5 ※テンシルテストが有効なデプスバッファを用意するステンシルテストを ...
2
詳解iOS5プログラミング - 234 ページ
rmatN 。 ne 二デプスバッファを使用しない GLKVieWD r aWab ー eDepthF 。 r mat ー 6 管ー 6bit GLKVi eWDraWab ー eDepthF。rmat24 二 24bi t ステンシルバッファに指定できる定数は次のとおりです。ステンシルバッファを使用しないか、 8bit の ...
3
岩波講座ロボット学 5 ロボットインフォマティクス - 226 ページ
em>バッファに表現される物体表面のうち,他の物体に含まれる部分をマークするというアルゴリズムを基本とする方法で,グラフィックハードウェアのもっステンシルバッファをもちいることで実装可能である.演算量は物体数の 2 乗に比例するため,物体数が ...
4
iPhone 3D Programming: Developing Graphical Applications ...
To save memory, sometimes you can interleave the depth buffer and stencil buffer into a single renderbuffer. This is possible only when the OES_packed_depth_stencil extension is supported. At the time of this writing, it's available on ...
5
Software Engineering and Computer Systems, Part II: Second ...
3 Stencil Buffer Stencil buffer is a part of memory in 3-D accelerator that can control rendering of each pixel in scene. In other word the stencil buffer is the number bits in the frame buffer that is used for enabling and disabling drawing of each ...
Jasni Mohamad Zain, Wan Maseri Wan Mohd, Eyas El-Qawasmeh, 2011
6
Introduction to 3D Game Programming with DirectX 9.0c: A ...
Note: Using the stencil buffer can be considered as a “free” operation in hardware if you are already using depth buffering, according to [Kilgard99]. A stencil buffer can be created at the time we create the depth buffer. When specifying the ...
7
Introduction to 3D Game Programming with DirectX 10 - 272 ページ
Render the mirror to the stencil buffer. Set the stencil test to always succeed (D3D10_COMPARISON_ALWAYS) and specify that the stencil buffer entry should be replaced (D3D10_STENCIL_OP_REPLACE) with 1 if the test passes.
8
Advanced 3D Game Programming with DirectX 10.0 - 483 ページ
Stencil buffers allow you to easily perform a lot of nifty effects that otherwise would be extremely difficult, if not impossible. The stencil buffer is yet another buffer for your application (you already have the frame buffer or render target, back buffer ...
9
Beginning OpenGL Game Programming
If you’re comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programmi
10
Pro OpenGL ES for Android - 197 ページ
In this case, it is writing both to the stencil buffer and to one of the color channels at the same time, so we can get a glint of sorts off of our new shiny stage or platform. Meanwhile, in the stencil buffer, the background will remain zeros, while the ...
Mike Smithwick, Mayank Verma, 2012