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Tegesé saka "virtual human" ing bausastra Basa Inggris

Bausastra
BAUSASTRA
section

PANGOCAP SAKA VIRTUAL HUMAN ING BASA INGGRIS

virtual human play
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GOLONGAN PARAMASASTRA SAKA VIRTUAL HUMAN

tembung aran
tembung sipat
tembung kriya
tembung katrangan
tembung ganti
preposition
panyambung
panemtu
seru

APA TEGESÉ VIRTUAL HUMAN ING BASA INGGRIS?

Klik kanggo deleng deifinisi asli saka «virtual human» ing bausastra Basa Inggris.
Klik kanggo deleng pertalan otomatis saka definisi ing Basa Jawa.

Aktor virtual

Virtual actor

Kloning manungsa utawa digital maya yaiku penciptaan utawa penciptaan manungsa ing gambar lan swara kanthi nggunakake citra lan swara sing didhasari komputer, sing asring ora bisa dibedakake saka aktor sejati. Ide iki pisanan digambarake ing Looker film 1981, ing ngendi model nduweni badan sing dipindai digital kanggo nggawe gambar komputer sing digawe dening komputer modhèl 3D, banjur ngowahi gambar sing dienggo gunakake kanggo iklan TV. Rong buku 1992 nggunakake konsep iki: "Fools" dening Pat Cadigan, lan Et Tu, Babe dening Mark Leyner. Umumé, manungsa maya sing dipigunakaké ing film dikenal minangka synthespians, aktor virtual, vakuator, cyberstars, utawa "silisentris" aktor. Ana sawetara ramalan hukum kanggo kloning digital aktor manungsa, sing ana hubungane karo hak cipta lan kepribadian. Wong sing wis kloning digital minangka simulasi kalebu Bill Clinton, Marilyn Monroe, Fred Astaire, Ed Sullivan, Elvis Presley, Bruce Lee, Audrey Hepburn, Anna Marie Goddard, lan George Burns. Ironisipun, data set Arnold Schwarzenegger kanggo nggawe Arnold virtual wis digawe. A virtual human or digital clone is the creation or re-creation of a human being in image and voice using computer-generated imagery and sound, that is often indistinguishable from the real actor. This idea was first portrayed in the 1981 film Looker, wherein models had their bodies scanned digitally to create 3D computer generated images of the models, and then animating said images for use in TV commercials. Two 1992 books used this concept: "Fools" by Pat Cadigan, and Et Tu, Babe by Mark Leyner. In general, virtual humans employed in movies are known as synthespians, virtual actors, vactors, cyberstars, or "silicentric" actors. There are several legal ramifications for the digital cloning of human actors, relating to copyright and personality rights. People who have already been digitally cloned as simulations include Bill Clinton, Marilyn Monroe, Fred Astaire, Ed Sullivan, Elvis Presley, Bruce Lee, Audrey Hepburn, Anna Marie Goddard, and George Burns. Ironically, data sets of Arnold Schwarzenegger for the creation of a virtual Arnold have already been made.

Definisi saka virtual human ing bausastra Basa Inggris

Définisi manungsa maya ing kamus kuwi minangka gambar obah sing digunakaké ing komputer manungsa, sing dipigunakaké sajrone film minangka film ekstra.

The definition of virtual human in the dictionary is a computer-generated moving image of a human being, used esp in films as an extra in large crowd scenes.

Klik kanggo deleng deifinisi asli saka «virtual human» ing bausastra Basa Inggris.
Klik kanggo deleng pertalan otomatis saka definisi ing Basa Jawa.

TEMBUNG BASA INGGRIS KANG AWIT KAYA VIRTUAL HUMAN

virtu
virtual
virtual image
virtual memory
virtual reality
virtual storage
virtualise
virtualism
virtualist
virtuality
virtualize
virtually
virtue
virtueless
virtues
virtuosa
virtuose
virtuosi
virtuosic
virtuosity

TEMBUNG BASA INGGRIS KANG WUSANANÉ KAYA VIRTUAL HUMAN

antihuman
decuman
half-human
Hanuman
human
infrahuman
inhuman
nonhuman
panhuman
prehuman
preterhuman
protohuman
quadruman
Schuman
subhuman
superhuman
Truman
ultrahuman
unhuman
Yuman

Dasanama lan kosok bali saka virtual human ing bausastra dasanama Basa Inggris

DASANAMA

Pertalan saka «virtual human» menyang 25 basa

PAMERTAL
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PERTALAN SAKA VIRTUAL HUMAN

Weruhi pertalan saka virtual human menyang 25 basa nganggo Basa Inggris pamertal multi basa kita.
pertalan saka virtual human saka Basa Inggris menyang basa liyané kang kasuguhaké ing perangan iki kajupuk saka pertalan statistik otomatis; ing ngendhi inti unit pertalan yaiku tembung «virtual human» ing Basa Inggris.

Pamertal Basa Inggris - Basa Cina

虚拟人
1,325 yuta pamicara

Pamertal Basa Inggris - Basa Spanyol

humano virtual
570 yuta pamicara

Basa Inggris

virtual human
510 yuta pamicara

Pamertal Basa Inggris - Basa India

आभासी मानव
380 yuta pamicara
ar

Pamertal Basa Inggris - Basa Arab

الإنسان الظاهري
280 yuta pamicara

Pamertal Basa Inggris - Basa Rusia

виртуальный человек
278 yuta pamicara

Pamertal Basa Inggris - Basa Portugis

homem Virtual
270 yuta pamicara

Pamertal Basa Inggris - Basa Bengali

ভার্চুয়াল মানব
260 yuta pamicara

Pamertal Basa Inggris - Basa Prancis

humain virtuel
220 yuta pamicara

Pamertal Basa Inggris - Basa Malaysia

Manusia maya
190 yuta pamicara

Pamertal Basa Inggris - Basa Jerman

virtuelle Mensch
180 yuta pamicara

Pamertal Basa Inggris - Basa Jepang

仮想人間
130 yuta pamicara

Pamertal Basa Inggris - Basa Korea

가상 인간
85 yuta pamicara

Pamertal Basa Inggris - Basa Jawa

Virtual manungsa
85 yuta pamicara
vi

Pamertal Basa Inggris - Basa Vietnam

con người ảo
80 yuta pamicara

Pamertal Basa Inggris - Basa Tamil

மெய்நிகர் மனித
75 yuta pamicara

Pamertal Basa Inggris - Basa Marathi

आभासी मानवी
75 yuta pamicara

Pamertal Basa Inggris - Basa Turki

Sanal insan
70 yuta pamicara

Pamertal Basa Inggris - Basa Italia

umano virtuale
65 yuta pamicara

Pamertal Basa Inggris - Basa Polandia

wirtualny ludzki
50 yuta pamicara

Pamertal Basa Inggris - Basa Ukrania

віртуальний людина
40 yuta pamicara

Pamertal Basa Inggris - Basa Romawi

uman virtuală
30 yuta pamicara
el

Pamertal Basa Inggris - Basa Yunani

εικονική ανθρώπινη
15 yuta pamicara
af

Pamertal Basa Inggris - Basa Afrikaans

virtuele menslike
14 yuta pamicara
sv

Pamertal Basa Inggris - Basa Swedia

virtuell människa
10 yuta pamicara
no

Pamertal Basa Inggris - Basa Norwegia

virtuell menneskelig
5 yuta pamicara

Trèn migunakaké virtual human

TRÈN

KEKAREPAN PANGGUNAN ARAN «VIRTUAL HUMAN»

0
100%
ARANG KEREPÉ
Sethithik digunakaké
48
/100
Kart kang kapituduh ing dhuwur nuduhaké arang kerepé kagunané aran «virtual human» ing negara kang béda-béda.
Dhasar kekarepan panggolékan lan kagunaan kang umum saka virtual human
Daptar dhasar panggolékan kang dilakoni dening pangguna kanggo migunakaké Basa Inggris bausastra online kita lan gupita kang asring digunakaké nganggo tembung «virtual human».

ARANG KEREPÉ PANGGUNANÉ ARAN «VIRTUAL HUMAN» SALAWASÉ IKI

Gambar awujudaké arang kerepé evolusi taunan panggunané saka tembung «virtual human» sasuwiné 500 taun. Panggunané andedhasar panalitén sapira asringé aran «virtual human» metu ing sumber kang kacé digital ing Basa Inggris antaraning taun 1500-an lan wektu iki.

Tuladha kang kagunakaké ing sastra Basa Inggris, pethikan lan warta babaganvirtual human

TULADHA

BUKU BASA INGGRIS KAKAIT KARO «VIRTUAL HUMAN»

Temukaké kagunané saka virtual human ing pilihan bibliografi iki. Buku kang kakait dening virtual human lan pethikan cekak kang padha kanggo nyediyakaké panggunané ing sastra Basa Inggris.
1
Human Resource Management in Virtual Organizations
Consideration is given to the role that outsourcing plays, to the configuration of virtual human resource departments, and to the new roles human resource professionals are required to perform. Part III has human resource programs as the ...
Robert L. Heneman, David B. Greenberger, 2002
2
Intelligent Virtual Agents: 6th International Conference, ...
We have described a study on the social conversational behaviors of a continuously deployed real-time virtual human interface agent in a social setting interacting with real users. Marve's cognitive and behavioral capabilities include a variety ...
Jonathan Gratch, 2006
3
Intelligent Virtual Agents: 10th International Conference, ...
Proceedings Jan Allbeck, Norman Badler, Timothy Bickmore, Catherine Pelachaud, Alla Safonova. The Impact of a Mixed Reality Display Configuration on User Behavior with a Virtual Human Kyle Johnsen1, Diane Beck2, and Benjamin Lok3 ...
Jan Allbeck, Norman Badler, Timothy Bickmore, 2010
4
Frontiers of Human-Centered Computing, Online Communities ...
We chose to use complex virtual human models, aiming for a high level of realism, but articulated "cartoon-like" characters could also be well suited to express ideas and feelings through the nonverbal channel in a more symbolic or  ...
Rae Earnshaw, 2001
5
Intelligent Virtual Agents: 5th International Working ...
However, research suggests that decisions regarding what qualities are necessary in effective human-virtual human interaction such as appearance, personality, and behaviors are frequently based on introspection rather than careful ...
Themis Panayiotopoulos, 2005
6
Intelligent Virtual Agents: 11th International Conference, ...
After the virtual human takes a turn, the human speaker is allowed to interrupt him. The virtual human will stop and yield his turn to the human speaker by saying "I'm sorry, keep going" with a regretful facial expression. 3.2 Enhanced Positive ...
Hannes Högni Vilhjálmsson, Stefan Kopp, Stacy Marsella, 2011
7
Modeling Communication with Robots and Virtual Humans: ...
These two goals converge more than for most AI applications, however, because for many purposes one wants a virtual human with human-like behavior rather than efficient behavior which may not be human-like. We focus here on the ...
Ipke Wachsmuth, Günther Knoblich, 2008
8
Virtual Crowds: Methods, Simulation, and Control
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents.
Nuria Pelechano, Jan M. Allbeck, Norman I. Badler, 2008
9
Handbook of Virtual Environments: Design, Implementation, ...
Users should animate their virtual human representation in real-time. However, virtual human control is not straightforward; complexity of virtual human representation needs a large number of degrees of freedom to be tracked. Inaddition ...
Kelly S. Hale, Kay M. Stanney, 2002
10
Virtual Environments in Clinical Psychology and ...
Elicited feeling states of the human relating with the virtual human will need to be assessed and characterized. Further, if these are to be of value they must not be an opinion of a subject but represent a response that is not cognitively altered ...
Giuseppe Riva, Brenda K. Wiederhold, E. Molinari, 1998

BABAGAN WARTA KANG NGLEBOKAKÉ ARAN «VIRTUAL HUMAN»

Weruhi yèn pawarta nasional lan internasional wis ngomongaké lan kepriyé aran virtual human digunakaké ing babagan warta iki.
1
NFL Commissioner Roger Goodell steps into virtual reality at …
During a visit to Jeremy Bailenson's Virtual Human Interaction Lab at Stanford, NFL Commissioner Roger Goodell learned how virtual experiences could ... «Stanford University News, Jul 15»
2
Virtual human teases out mental health secrets from patients
Ellie, a virtual human created by scientists at the University of Southern California to help patients feel comfortable talking about themselves, can react to such ... «Stuff.co.nz, Jul 15»
3
Virtual human may help you spill your secrets to your doctor
Ellie, a virtual human created by scientists at the University of Southern California ... In some cases, research has shown, the less human involvement, the better. «Chicago Tribune, Jul 15»
4
You Haven't Left The Building But Your Brain's On A Virtual Reality …
What I just experienced is the first natural disaster film shot in virtual reality, says ... At the Virtual Human Interaction Lab at Stanford University, founding director ... «NPR, Jul 15»
5
Using virtual reality to overcome fear, reduce prejudice
I was wearing Oculus Rift virtual reality headgear and experiencing a simulation inside the Virtual Human Interaction Lab at Stanford University . Sure, I was ... «USA TODAY, Jun 15»
6
Getting 'Physical' And Emotional In Virtual Reality
If you think about virtual reality, you probably think of it as the place where .... Bailenson heads the Virtual Human Interaction Lab at Stanford University and ... «NPR, Jun 15»
7
How Virtual Humans Can Build Better Leaders
Over the past fifteen years, our U.S. Army-funded research institute has been advancing both the art and science behind virtual human role players, computer ... «blogs.hbr.org, Jul 14»
8
Virtual humans inspire patients to open up, USC study suggests
Simsensei, a virtual human Subjects were interviewed as part of an evaluation of SimSensei, a virtual human application that can be used to identify signals of ... «USC News, Jul 14»
9
Virtual Humans will help NHS predict your treatment
A UK team has announced it is well on its way to building a fully computer-simulated human physiology for personalised healthcare. The Insigneo Institute at the ... «Wired.co.uk, Mei 14»
10
If You Like Immersion, You'll Love This Reality
The news that Facebook paid $2 billion for a virtual reality start-up, Oculus VR, ... a virtual reality researcher who directs Stanford University's Virtual Human ... «New York Times, Apr 14»

KAITAN
« EDUCALINGO. Virtual human [online]. Kasedya <https://educalingo.com/jv/dic-en/virtual-human>. Mei 2024 ».
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