10 LIVRES EN ROUMAIN EN RAPPORT AVEC «VÍDEO»
Découvrez l'usage de
vídeo dans la sélection bibliographique suivante. Des livres en rapport avec
vídeo et de courts extraits de ceux-ci pour replacer dans son contexte son utilisation littéraire.
1
The Ultimate History of Video Games: from Pong to Pokemon ...
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick. From the Trade Paperback edition.
2
RTP: Audio and Video for the Internet
Comprehensive, exceptionally clear, and replete with examples, this book is the definitive RTP reference for every audio/video application designer, developer, researcher, and administrator.
3
Experiencing Music Video: Aesthetics and Cultural Context
Carol Vernallis describes how musical, visual and verbal codes work together in music video and reveals modes of representing race, class, gender, and sexuality that characterize the music video form.
4
What Video Games Have to Teach Us About Learning and ...
Argues that video games go beyond entertainment and examines the principles that make these games valuable tools of learning and literacy.
5
Digital Video and HDTV: Algorithms and Interfaces
For more information on HDTV Retail markets, go to: http://www.insightmedia.info/newsletters.php#hdtv With the help of hundreds of high quality technical illustrations, this book presents the following topics: * Basic concepts of ...
6
Resolutions: Contemporary Video Practices
The long-awaited follow-up to a project conducted by Los Angeles Contemporary Exhibitions (LACE), this volume presents original articles by many of the most interesting video artists, filmmakers, and critical theorists writing today.
Michael Renov, Erika Suderburg, 1996
7
TV and Video Engineering
This book includes contemporary developments like cable and satellite television, MAC packets with HDTV and videotex information services as also their advances.
8
Computer and Video Game Law: Cases, Statutes, Forms, ...
The cases guide the reader down a colorful path of disputes involving such familiar hardware names and game titles as: Magnavox, Gameboy, Nintendo, Playstation, Pong, Pacman, Space Invaders, Tetris, Tomb Raiders, Frogger, Galaxian, ...
Ashley S. Lipson, Robert D. Brain, 2009
9
The Video Game Explosion: A History from PONG to ...
Contains over forty essays that explore the history, popularity, and culture of video games and includes a timeline, illustrations, a glossary, and a resource guide.
10
Grand Theft Childhood: The Surprising Truth About Violent ...
In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' ...
Lawrence Kutner, Cheryl Olson, 2008